MENU Skeleton Joints in Maya

Skeleton Joints in Maya

BASIC LOCATION:  Animation Menu Set – Skeleton – Joint Tool

BEGINNER

Creating Joint Chains –

INTERMEDIATE

Human Biped

Joint Orientation

Pole Vector

Single IK Chains

 

ADVANCED

HumanIK

Quadroped

 

Tips and Troubleshooting Joints in Maya:

  • You cannot make joints in Perspective view.  So if your joint tool is not working, go into the top, side or front view and that will solve your problem.
  • The last joint on each joint chain is not usually set.
  • The first bone/joint is called the Root Bone – Only the root bone is allowed to translate and rotate.  Other bones/joints should never translate.