How Will 3D Printing Materials Market Grow in Next 5 Years

How Will 3D Printing Materials Market Grow in Next 5 Years

DALLAS, November 26, 2014 /PRNewswire/ —

ReportsnReports.com adds 3D Printing Materials Market by Plastics, by Metals, by Ceramics, by Others, by Forms, by End-User Industries and by Region – Global Trends & Forecasts to 2019 and Global 3D Printing Materials Market 2014-2018 research reports to its store.

The 3D printing materials market size in terms of value is projected to grow at a CAGR of 20.4% between 2014 and 2019 to reach$1.052 million by 2019. North America held the largest share in 3D printing materials market in 2013. Major growth in the North American region is expected from the consumer &industrial application. The 2014-2019 3D printing materials market report is available with ReportsnReports.com at http://www.reportsnreports.com/reports/271544-3d-printing-materials-market-by-plastics-abs-pla-nylon-others-by-metals-steel-titanium-gold-others-by-ceramics-silica-glass-others-by-others-laywood-others-by-forms-by-end-user-industries-global-trends-forecasts-to-2018.html .

The 3D printing materials market in North America is growing fast, mainly due to mass customization and adoption of 3D printers in home printing in this region. Jewelers, watchmakers, and other gadget companies generally operate in an economy of “mass customization” to reach out to customer requirements. The home printers are available in the market at low costs that has helped the consumer market to grow at a high rate.

New product launch was the most preferred strategy among the major players in the 3D printing materials market, globally. North America was the more preferred region for agreements from 2010 to 2014. More than half of the developments took place in North America in the said period. The major players are also enhancing their technological base, product portfolio, and geographical reach by acquiring other companies. For example, Stratasys acquired Interfacial Solutions (U.S.), Solid Concepts (U.S.) and Harvest Technologies (U.S.) recently. There were some more mergers & acquisitions in the 3D printing materials market.

Many companies, offering 3D printing materials, are actively trying to increase their product portfolio and regional presence to cater to different regional markets. These are trying to enter the low-penetrated markets in developing regions.

The major players in the 3D printing materials market profiled in this research are 3D systems Inc. (U.S.), Stratasys Ltd. (U.S.), Oxford Performance Materials (U.S.), Arcam AB (Sweden), ExOne Gmbh (Germany), EOS Gmbh Electro Optical Systems (Germany), Arkema S.A., CRP Group, Royal DSM N.V., Envisiontec GMBH, Hoganas AB, LPW Technology Ltd and Voxeljet AG. These companies showed significant presence among other players in the global 3D printing materials. Order a copy of this research athttp://www.reportsnreports.com/Purchase.aspx?name=271544 .

During the review period of 2013-2018 worldwide 3D printing materials market is forecast to grow at 19.97% CAGR according to theGlobal 3D Printing Materials Market 2014-2018 research report. This research says one of the key factors contributing to this market growth is the increase in the number of applications. The Global 3D Printing Materials market has also been witnessing growing demand from 3D printed electronics. However, the high R&D costs could pose a challenge to the growth of this market. Complete report is available at http://www.reportsnreports.com/reports/276778-global-3d-printing-materials-market-2014-2018.html .

The Global 3D Printing Materials Market 2014-2018 research report has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, Europe, the APAC region, and the ROW; it also covers the Global 3D Printing Materials market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

This research discusses key companies dominating the 3D printing materials market like 3D Systems Inc., Arcam AB., ExOne GmbH, and Stratasys Ltd. Other vendors mentioned in the report are Arkema SA, Bolson Materials International Inc., CRP Group, DSM Desotech Inc., EnvisionTEC GmbH, EOS Gmbh Electro Optical Systems, Hoganas AB, Lomiko Metals Inc., LPW Technology Ltd., Materialise NV, Oxford Performance Materials, Renishaw plc, Sandvik AB, Solid Concepts Inc., and Voxeljet AG. Order a copy of this research at http://www.reportsnreports.com/Purchase.aspx?name=276778 .

Inside 3D PrintingTechnologies, Market Forecast and Business Opportunities is a 24 pages research report that provides an overview of the major 3D printing processes, including SLA, SLS, LOM, FDM, 3DP, and OBJet, touching on their processing flow, build materials, advantages and disadvantages; Forecast of the worldwide 3D printing market volume, including the share of major application markets and vendors and Highlights of the development of 3D printing technology from the aspects of technology, vendor, and market; also included are an overview of the Taiwanese 3D printing supply chain and new business opportunities. Companies and organizations analyzed or mentioned in the report include 3D Systems, 3dfamily, Arima Lasers, Asiatree Technology Co., Aurora Group, Beijing Tiertime, Bits from Bytes, Chieftech Precision Co., Chih-Mao Information, Chuang Qin Co., Contrel Technology, Coretronic, Detekt Technology, DTM, Elite Advanced Laser, Envisiontec GmbH, EOS GmbH, E-Sun Precision Industrial Co., Foxconn, Gallant Precision Machining Co., General Integration Technology Co., Helisys, Hiwin Technology, Kinpo Group, KongDa Technology, MakerBot, MicroJet, Objet Geometries, Oreo, Otsuka Information Technology Co., ProArc Co., Qualipoly Chemical Co., RepRap, Road Ahead Technologies, Solid Wizard Co., Solidscape, Stratasys, Tailift Co., Tech System, Tongtai Machine & Tool Co., VIA, Visual Photonics Epitaxy Co., XYZPrinting, Young Optics and Z Corporation. Complete research is available athttp://www.reportsnreports.com/reports/286639-inside-3d-printing-technologies-market-forecast-and-business-opportunities.html .

The 3D & 4D Technology Market by 3D Product Type (IC, Printer, Gaming, Cinema Screen, CAD, Navigation, Animation, Camera, Medical Imaging (3D & 4D), HMD, Smart-Phone, TV, Projectors), Application, and Geography – Forecast and Analysis to 2013  2020 research report says 3D and 4D technologies are now widespread across a range of display, imaging, and entertainment platforms. These provide users with a whole new level of experience, immersion, interaction, and realism and, thus, the 3D and 4D technologies have become a mainstream element of cinema, television, internet, video games, and mobile phones. A major breakthrough in terms of developing these technologies and propagating awareness of their potential took place after the 3D and 4D technologies were being widely accepted in the entertainment industry. In the last few years, glassless new 3D TV channels have been introduced with effects achieved via multiple projectors behind the screen, combined with a lens array creating parallax effects from any direction. The FIFA World Cup was the first mass event screened in 3D. The compatibility of 3D and 4D technologies has been gradually incorporated into a variety of consumer products ranging from Blu-ray recorders, gaming consoles, personal computers, and 3D printers. 3D technology has become widespread in homes in the developed countries making way for the 4D technology. The major players in the 3D and 4D Technology markets includes 3D Systems (U.S.), Autodesk, Inc. (U.S.), Barco (Belgium), Dolby Laboratories, Inc. (U.S.), DreamWorks Animation Skg, Inc. (U.S.), LG Electronics (South Korea), Panasonic Corporation (Japan), Samsung (South Korea), Sony Corporation (Japan), and Stratasys (U.S.). Complete report  is available athttp://www.reportsnreports.com/reports/286976-3d-4d-technology-market-by-3d-product-type-ic-printer-gaming-cinema-screen-cad-navigation-animation-camera-medical-imaging-3d-4d-hmd-smart-phone-tv-projectors-application-and-geography-forecast-and-analysis-to-2013-2020.html .

Explore more reports on advanced materials market as well as other newly published research on semiconductors and electronics industry at http://www.reportsnreports.com/market-research/semiconductor-and-electronics/ .

Global Animation and Design Software Market 2014-2018

Global Animation and Design Software Market 2014-2018

NEW YORK, Nov. 24, 2014 /PRNewswire/ — About Animation and Design Software
Animation software is a tool that enables the creation of images that appear to be moving and visual effects with the help of computer graphics. There are two types of animation software: 2D and 3D animation software. 2D animation software enables the creation of a series of images with the help of several frames in a short time span. The images that appear to be moving are created with the help of computer programs, and this requires creative skills. 3D animation software is the upgraded version of 2D animation software. 3D animation is the combination of modeling, animating, and rendering techniques. In 3D animation, animators model an object, animate the model in a 3D environment, and then render its image for the final output. 3D and 2D animation software are used to create high-end games, high-end computer graphics, animated movies, web pages, and animated study materials, and to provide special effects in movies.
TechNavio’s analysts forecast the Global Animation and Design Software market to grow at a CAGR of 15.09 percent over the period 2013-2018.

Covered in this Report

The Global Animation and Design Software market can be segmented into two software segments: 3D Animation Software and 2D Animation Software.
TechNavio’s report, Global Animation and Design Software market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Animation and Design Software market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Regions

• Americas
• APAC
• EMEA

Key Vendors

• Adobe Systems
• Autodesk
• Side Effects Software
• Toon Boom Animation

Other Prominent Vendors

• Credo Interactive
• Electric Image Animation System
• Electric Rain
• MAXON Computer
• Newtek
• Smith Micro Software

Market Driver

• Increased Need for Animation in Movies
• For a full, detailed list, view our report

Market Challenge

• High Cost of Animation Content in Developing Countries
• For a full, detailed list, view our report

Market Trend

• Increased Need for Animation from Individuals
• For a full, detailed list, view our report

Key Questions Answered in this Report

• What will the market size be in 2018 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors

Read the full report: http://www.reportlinker.com/p02478162-summary/view-report.html

Announcing Blue Highway: First Live-Action, Feature Film to be Created Exclusively for Virtual Reality

Announcing Blue Highway: First Live-Action, Feature Film to be Created Exclusively for Virtual Reality
Producers today lifted the veil on Blue Highway, expecting it will be the first feature-length, live-action, 3D-360, immersive movie made for virtual reality headgear such as the Oculus Rift.

 

Cinemersia Productions BLUE HIGHWAY

LOS ANGELES, Nov. 20, 2014 /PRNewswire/ — Today the team behind the planned immersive cinema film, Blue Highway, announced they are moving into pre-production on the innovative film. To be directed by best-selling author, photo-artist and filmmaker, David Marlett (who also penned the screenplay), the film will be unlike anything in cinema history.

It will be crafted to be viewed, or better put, experienced, from within virtual reality headgear, such as the Oculus Rift, or the soon-launching Samsung Gear VR, or the rumored Sony Morpheus. “The audience will feel as though they’re in the scenes with the actors,” said Marlett. “They’ll be able to look anywhere, a full 360 degrees, up, down, all around. They’ll be ‘there’. It is cinemersia, an experience unlike anything you’ve had before, and it’s a great fit for Blue Highway.” (See more details and Marlett’s blog on the subject at www.Cinemersia.com)

“With Blue Highway, David has created a hauntingly beautiful story dealing with some of the most compelling, yet unknowable questions we all face. And his cinematic vision for the film feels right out of a Terrence Malick fever dream,” said Richard Middleton, award winning producer of such films asHitchcock, I Love You Phillip Morris, and the Academy-Award winning The Artist.

The script is of such a close and intimate nature, with limited locations and a small number of a characters, that the producers,Richard Middleton (The Artist, Hitchcock, I Love You Phillip Morris) and Marlett (author of the best-selling novel, Fortunate Son) decided last year to make it as both a stage play (aiming for Broadway) and a traditional feature film. First came a successful table read at Telsey & Company in New York, with Broadway actors including BD Wong, Isiah Washington, Dominic Fumusa, Liza Colon-Zayas, and Peter Maloney. Then plans were commenced for the production of the film version this year. “With Blue Highway, David has created a hauntingly beautiful story dealing with some of the most compelling, yet unknowable questions we all face. And his cinematic vision for the film feels right out of a Terrence Malick fever dream,” said Richard Middleton, award winning producer of such films as Hitchcock, I Love You Phillip Morris, and the Academy-Award winning The Artist.

— After two strangers pass each other on a lonely highway, they’re each pulled over and taken to an isolated police station where they’re interrogated about a murder that maybe one or both of them committed. This immersive, surreal journey into the realms of forgiveness, despair, guilt and love is an experience that will take hold of you… and never let go. —

Plans changed this year when the sale of Oculus to Facebook for $2 Billion spurred the astronomical launch of the consumer VR industry. Meanwhile, Marlett was engaged in obtaining a PhD in Immersive Cinema from the University of Texas (Dallas)‘s Arts & Technology program. “It was an a-ha moment, when it all came together,” said Marlett. “Blue Highway was the perfect material for this new media form.”

Marlett added that the material was inspired by the circumstances surrounding the murder of his writing partner, Nick Kharabadze, killed in the infamous 2002 Los Angeles Russian mafia kidnappings and murders in which the producer George Safiev was also killed. “At the time of Nick’s death,” said Marlett, “we were, ironically, working on the conceit of the story that would later become Blue Highway: Could you forgive someone who has killed you?”

Currently there are three or four areas of entertainment content being produced (to varying degrees of success) for the Oculus. First is the big one: gaming and animation. Then there are non-fiction shorts, including music and sports events, and promotional pieces for traditional films like Interstellar. Then there are a few looking at the horror genre for live-action shorts. And there’s The Mission, a live-action short-film set in a WWII combat zone.  “Its all great stuff, and we can learn from each other,” said Marlett. “But I wanted to do something different, to create a narrative dramatic piece from the ground up that will work well as a full feature in the cinemersive space. Immersive cinema is going to be unforgiving. Just because we can tell a story in it, doesn’t mean we should. Audiences will not appreciate being in headgear for over an hour unless the story not only takes advantage of the tech, but would fall short without it. That is not easy to find, but we have it with Blue Highway.”

Marlett acknowledged that though the technological hurdles are abundant, they being conquered quickly, including “the virtual sickness issues, and the perfection of a camera (rig of cameras) that will capture 4K, 3D, at 80+fps in 360 degrees spherically, with a manageable digital workflow. We know that by the time we finish our trial work and re-engineering of elements such a blocking, close-quarter acting, production design and so forth, the camera tech will be ready. In fact, we welcome tech companies to work with us to help perfect their gear.” In addition, Marlett is working with a team to build what he calls a ‘chromadome’, or an immersive green-screen studio. See: www.dmarlett.com/cin-research

“At the time of Nick’s death,” said Marlett, “we were, ironically, working on the conceit of the story that would later become Blue Highway: Could you forgive someone who has killed you?”

Marlett, who is also the Executive Director of the National Crowdfunding Association (www.NLCFA.org), plans to use crowdfunding and crowdsourcing significantly over the course of the pre-production tests and preparations. “It is a perfect tool for this, to allow the interested crowd to be involved,” said Marlett. There is a current Blue Highway Kickstarter campaign (http://kck.st/1tETrS0) underway for some of the early tech needed, and discussions regarding collaborations with both industry players and academic departments are also underway. Even a popular LA radio station has gotten behind Blue Highway, choosing it among four for promotion. Seewww.alt987fm.com/common/land-rover-encino/

If all goes as planned, the producers anticipate principal photography could commence as early as June, 2015.

David Marlett
Cinemersia Productions
www.dmarlett.com
david@dmarlett.com
214-676-6140

Photo – http://photos.prnewswire.com/prnh/20141120/159897

SOURCE Cinemersia Productions

RELATED LINKS
http://www.cinemersia.com

 

Winter is Coming to Warface in a Stunning New Siberia Setting

Winter is Coming to Warface in a Stunning New Siberia Setting

Frankfurt am Main (Germany) – November 24, 2014

newspic_press_WF_Siberia

Winter is Coming to Warface in a Stunning New Siberia Setting
Discover the true meaning of hostile territory as you battle the elements and the enemy

Brace yourself for winter warfare in a brand new Siberian setting coming soon to Crytek’s free online shooter, Warface.

The stunning new Co-op setting, Operation Cold Peak, will test experienced players to their limits as they target a secluded stronghold located high in Siberia’s Altai Mountains. Teamwork will be key as players bid to crack Blackwood’s icy grip and advance through three separate stages on their ascent. Along the way, they’ll have to brave the elements as well as enemy fire, and stay on track when blizzards suddenly strike up to change the state of play.

Adding to the challenges that await in Siberia, the three new maps that make up the setting are populated by enemies with advanced tactical AI. Players will also encounter powerful new bosses and an environment that makes team-based actions more critical than ever. Thankfully, new defensive options add more mettle to team Warface as they tackle their toughest mission yet.

The addition of the Siberia setting to Warface follows closely on from the recent Nevada Versus map pack, and underlines Crytek’s commitment to delivering regular fresh content for players in their thrilling free-to-play first-person shooter.

For the latest news on the Siberia setting ahead of its imminent arrival, and to download Warface for free, visit www.warface.com. To take a first look at the newly-announced environment right now, check out our Warface Siberia Co-op Teaser Trailer here.

About Warface

Warface is a fast-paced shooter crammed with cooperative and competitive action, stacks of game modes and a wealth of weapons for players to get their hands on. Gamers can choose to play as Riflemen, Medics, Snipers or Engineers as they work together and attempt to uproot the Blackwood military faction in Co-op play, or choose their side and lock horns with fellow players in versus battles. Download the game from www.warface.com or via Steam today – completely for free.

About Crytek

Crytek GmbH (“Crytek”) is an independent company at the forefront of the interactive entertainment industry, and is dedicated to pushing the boundaries of gaming by creating standout experiences for PC, Xbox One, PlayStation®4, Wii UTM, iOS and Android using their cutting-edge 3D-Game-Technology, CRYENGINE®.

The company’s headquarters are in Frankfurt am Main (Germany). Crytek also has studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Shanghai (China), Istanbul (Turkey) and Austin (USA).

Since its foundation in 1999, Crytek has consistently been recognized for excellence in its field, earning accolades such as the 2011 Develop Award for Best Independent Studio, and two Red Dot Design Awards (in 2010 and 2013). Its multi-award winning games include Far Cry®, Crysis® (awarded best PC Game of E3 2007 and Best Technology at the 2008 Game Developers Choice Awards), Crysis Warhead® (awarded Best Graphics Technology at IGN Best of 2008 Awards), Crysis® 2 (awarded Best Shooter of E3 2010 and Gamescom 2010), Crysis® 3, Ryse: Son of Rome and Warface (awarded Best Social/Casual/Online Game of Gamescom 2012). For more information, please visit www.crytek.com.

VFXskills for all levels of Visual Effects Artists

It was tough looking for tutorials, manuals, fixes, procedures, etc. when earning my Master of Fine Arts in 3D Animation.  I spent more time looking for tutorials than doing the actual assignments.  As a Visual Effects instructor, I’m still spending time looking for better ways to do things, new procedures, easy tutorials for beginners.  So, I decided to start this site and categorize everything for my benefit, the benefit of my students and the benefit of other students interested in Visual Effects and 3D Animation.  I hope you like the site.  –D

 

Visit www.vfxskills.com often.